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The prices for espionage instant actions have been adjusted to better reflect their immense impact in games.The damage against buildings was increased from 1.2 to 2.4.The unit was originally designed to have this value.To shape the role of Railroad Guns as an offensive unit its defensive damage was reduced from 3.0 to 1.0.To shape the role of Artilleries as an offensive unit its defensive damage was reduced from 1.5 to 0.5.The money costs were increased from 40,000 to 50,000.The anti-ground damage was reduced from 6.0 to 5.0.The patrol radius was reduced from 50 to 40.
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The anti-ground damage was reduced from 1.5 to 0.8.The anti-air damage was increased from 1.0 to 1.5.To have a similar production time of other low-tech units, the production time was reduced from 4 days to 1 day.The anti-air defense damage was increased from 0.5 to 1.5.The money costs were increased from 6,500 to 8,500.The hit points were increased from 1 to 2.The anti-air defense damage was increased from 0.2 to 1.6.At the same time more clear anti air unit roles have been established for certain units. To keep the game balanced, the statistics of airplanes have been slightly decreased. Due to the new mechanic airplanes can be used much more flexibly and are a bigger threat than before.After a direct attack or when changing air bases, planes have to refuel for 15 minutes before they execute the next command.
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This change significantly reduces the likelihood of bugs, ways to exploit aircrafts and allows for a more streamlined development process, as the mechanic is more like the airplane mechanics used in other Bytro games. A new airplane mechanic was implemented for new game rounds in Supremacy 1914.
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